02 April, 2019

What's The Opposite Of Humble?


I had intended to stay quiet about everything I know, but this post here on Tenkar's Tavern was, I suppose, the straw that broke the camel's back.

Or maybe because it's almost St. Paddy's Day and the Irish in me just won't let it go.

As much as anything, this blog post is a warning against centralized power, its corrupting nature, cults of personality, and the slippery slope of authoritarianism (yet I hope to keep this apolitical).

Now that I re-read this, it's really long, but I wanted to provide as much as possible so people wouldn't respond with "But, but sour grapes and stuff..."  Yes, some of my interactions left me with bitter feelings, but this is not retaliation for a few slights.  Rather, I want to shine a light on a very public figure before he becomes "too big to fail."  This is to open discussion while it's still feasible to critique the Tenkar Empire without disastrous reprisal.

A little backstory, I've known Erik Tenkar for years, since I started blogging and writing OSR stuff back in 2014.  He was a prolific and well known blogger in those days and his power and recognition has steadily grown since then.

For awhile, Erik and I didn't get along.  But then we kind of got over that and became the kind of friends that's really more like online acquaintances.  He helped me out with promoting various projects, and I tried to show him the same consideration and loyalty (like defending him against Facebook attacks from Stacey and company).

There were isolated moments, like when someone would mention Erik's name in a g+ thread, saying it would be nice if he'd blog about whatever they were kickstarting or selling, but didn't tag him, and he'd find out about it and angrily blog about people who think they're owed.

Looking back, that kind of thing was a trademark of Zak S.  You'd mention his name in passing, and if it was anything but a glowing endorsement, he'd find out about it and criticize you or defend himself by clutching his "tavern keeper beyond reproach" pearls. 

Or when I commented on his blog post with less than complimentary remarks, like Frog God Games virtually giving their old Pathfinder compatible stock away at a convention... those comments either never made their way to his blog or were deleted without comment.

Not too long ago, I asked if I could guest post on his blog, which he regularly encouraged.  He said sure, but when I sent him the content, there was zero response and it never appeared.  That I can sort of understand, because it was a little risque, having to do with Alpha Blue and legalized brothels in Nevada.  Nevertheless, an email saying, "Sorry, that's too much." would have been nice.

And then there's the proposed OSR answer to the ENnies. Erik brought me into discussion and even asked me to be one of three judges.  It was going to be Erik, one of the Spahn guys (I think) and myself.  The OSR was going to have its own annual award.  After several back and forth emails, it was suddenly dropped.  I have no idea why.  I asked, and got no reply.  I assume it was because several OSR products were actually up for an ENnie award that year and a separate OSR award would seem redundant, but I'm still in the dark about those details.

As many of you know, Erik expanded his empire from blogging to podcasting and becoming a Discord fan.  He and his helper, Pex, asked me to join.  They created a channel or sub-section or whatever for Kort'thalis Publishing even before I could say yes.  That kind of reminded me of the whole U2 and itunes debacle, but I didn't want to make a fuss.  Ok, fine, I said.

Pex in particular would gently remind me on a regular basis to keep posting into the Discord void, so I did, even though it seemed no one was listening and I just didn't like the Discord format.  In fact, I was so impressed with Pex's constant encouragement (eventually, it probably would have seemed like nagging, but maybe that's because I've been married for 7 years), that I asked if he'd be interested in working for Kort'thalis Publishing.  He said yes after we negotiated compensation.

A short while later, I released my transhumanist blog post.  It was a day or two before I could respond to anything because of my usual busy family life. 

Basically, I was booted from Tenkar's Discord machine and Pex told me he wanted nothing more to do with me.

I received an email from Tenkar. The subject line was "Man did you step in it."  In the email he states that he wasn't sure what my intent was, but that "flames were spreading" and there was a decision made to remove my publisher's channel."

Despite a few people coming to my defense and calling Erik "transphobic," I attempted to inform Erik on what was going on, why I posted it, etc.

He derisively responded with "Thanks for your concern. If I have something to say, You know where to read it".

I mentioned what had been happening on Twitter, and again one of Erik's spies reported the news back to him where he passive-aggressively responded in an email the following...

Twice on Twitter you claimed you were "kicked off" or expelled from The Tavern's Discord Server. Both times you were incorrect. Your Publisher's Channel was removed (as you were informed of) but you were still a member of the server. Since you desire to be removed from the server (based upon your own claims) we have now removed your membership from the server as you have indirectly requested.

Sincerely,
Erik Tenkar


I responded by asking why I'd want to stay somewhere I was clearly unwelcome?  And that he was effectively exiling me from the Tenkar Empire.  I haven't spoken to him since (but seeing him at GaryCon might be awkward).

Before the whole transhuman blog post, Tenkar had mentioned his support of my upcoming Cha'alt project.  Said that he looked forward to seeing more and talking about it on the various places where he discusses RPG matters.

I never bothered to ask for his support when the kickstarter went live, weeks after the za'akier post.  Partly because I was confident he'd refuse, but also because I didn't want the backing of someone like that, someone who turns his back on a friend because of some ruffled internet feathers, someone who purports to be an ivory pillar of virtue and integrity, but when it really comes down to it is no better or worse than the rest of us. 

Erik, if you had taken money in exchange for mentioning products, that would be a lot less shady than what I've seen from you thus far. 

At least I admit that I'm just an old school smut-peddler who's just as easy to corrupt as the next guy. Sure, I can be a dick sometimes.  I also like to poke fun at sacred cows.  Hell, that's why I've taken Satanis as part of my name.  I'm down here in the dirt - below the dirt, actually; where the dungeons are... bedrock.  Hell itself!  I don't fire back at gamers with "How dare you, sir? I'm a humble bartender and have the utmost reputation!" pretentious twaddle. 

Erik, get over yourself.  The majority of people who've claimed that you have harassed them, most likely deserve it (deadbeat KS people, Stacey, etc.).  But also know that you're presence is intimidating to regular folks, too.  I, myself, hesitated before writing this because of who you are (OSR Emperor, Frog God representative, ex-cop, etc.), but I wouldn't be able to sleep at night if I stayed silent.

To Erik's audience, I say this: Be careful of idolatry.  The neutral ground of today may become the golden calf of tomorrow...

VS


p.s.  If anyone wants to get something off their chest or get sensitive information into the right hands, feel free to email me.  If you'd prefer to remain off the record, I have no problem quoting you anonymously. 


Op Compass - Game 4, Last Stand


Our trip through the actions at the beginning of WW2 in the Western Desert continue this week with our 4th adventure in the sands of North Africa.

If you want more information on the Campaign I have set up a separate page which is updated regularly with updates on rules along with links to all the previous games,

 https://yarkshiregamer.blogspot.co.uk/2018/04/opcompass-1940-resource-page.html

The games are based on an excellent book by Robert Avery which is available from The Toofatlardies, there is a direct link to purchase the book on the Resource Page.

We use 28mm figures with this scenario taking place on an 8 x 6 table using a home brew set of rules, based on Iron Ivans Disposable Hero's.



Matildas lead the charge (ok walk) into the Fort

Historical Background

It's the 9th of December 1940, the Italian advance into Egypt has stopped, the forces of Mussolini happy with the ground taken have started to consolidate and form a series of forts across the area.

The British Commander General Wavell decided that the next move of the war would be a British counter attack. Part of the plan involved the 4th Indian Division (consisting of British and Indian Infantry) supported by the heavy Matildas of 7RTR passing through a gap in the Italian lines and then turning North towards the sea attacking and neutralising forts along the way.

Our game represents the final stand of a group of Italian Troops in the Fort of Nibeiwa.



Table Set Up and Terrain

The above photo shows the table before any troops have been added, I have just used 8 x 6 of our table. As described in the briefings below this represents one corner of the Fort. There are three trenches and a series of low buildings to represent huts and buildings. In addition to that there is a large open walled area along with some tents to the bottom of that.

The roads and tracks give no bonus to movement, they are just well trodden paths within the Fort area. There are no special rules in force.


Turn 2 and Mole breaks down, it didn't move again until the last turn of the game
British Briefing and OOB

As British Commander you have the simple job of cleaning up the last defenders of Nibeiwa, the majority of the Fort has been subdued however the last pockets of resistance are holding out in one corner of the base.

Minimise your casualties as there is plenty more work to be done today, your forces for the attack are listed below,


Italian Defenders under artillery fire.
Force Commander - 1 Officer, 1 Sgt and 1 Radioman in Truck
Artillery Observer in Daimler Dingo
7th RTR Troop - 3 x Matilda 2 tanks
1 x 25pdr (Off table)

Bren Gun Carrier team with 1 vehicle carrying 1 x Vickers HMG and crew, other two with standard 1 x Bren or 1 x Boyes AT.

Bren Gun Section (HQ is force commander)
1 x Support Section with 1 x 2" Mortar and 1 x Boyes AT Rifle
3 x Infantry Sections with 1 x Sgt with SMG, 2 man Bren Team and 7 Rifles

Truck Borne Section (as Brens) but 1 truck with HQ and Supports with 3 further trucks each with an Infantry Sections.

Morale, Basic 5, Corporal 7, Sgt 9, Officer 11

British Forces arrive at the top of the table (defined by the set up photo) the Matildas move on in move 1, the British may bring 2 sections or supports per turn. Artillery is available when the Artillery Observer is on table.

Reinforcements may be available on request.


British HMG lays down support fire from a rooftop
Italian Briefing and OOB

Things are not going well, the British attacked Nibeiwa early this morning and so far they have captured most of the Fort, you are our last, best hope. Protect the radio room at all costs and hope that they can raise the required reinforcements before you get over run.

Your forces are as follows,

Force Command  - 1 x Officer and 1 x Radio Operator with 1 additional Radio Operator.

1 x L3 Tankette
2 x 75mm Field Gun and crew 
1 x HMG and crew
1 x 81mm Mortar 
1 x 47mm ATG

4 x Italian Squads each with 1 x Sgt with SMG, 1 x Corporal with Rifle,  1 x 2 man LMG team and 6 Rifles.


Italian Artillery in action
Morale Basic 4, Corp 6, Sgt 7, Artillery 8, Officer 9

All Italian Units are hidden and only placed on table if they are spotted or fire. The Italians secretly chose one of their buildings as their Radio Room and place their additional Radio Operator in that structure.

Umpire Notes 

Other than the hidden Italian deployment this is a fairly straightforward scenario, the British are expected to over run the Fort and for me unless they loose next to nothing a winning draw should be the best result they could expect. The Italians earn a draw if they cause a reasonable number of British casualties, a winning draw if they cause enough damage for the British to call for reinforcements (there aren't any !) and a win if they can hold the British off.

The game should last one full gaming day, call the result at the end of your gaming day.


Bren Carriers to the front.
How did we get on.

Another fun game, initially the Italian players, their morale dented by the last games drubbing, were quite resigned to being quickly over run but soon realised that the game was going to be a much closer affair, they chose quite a deep defence, leaving the buildings at the top of the table, instead choosing to defend the walled area and the trenches, the latter having the best fields of fire.


Looking cool, but still broken down.
The first significant action took place fairly quickly, a Vehicle Breakdown card was drawn as an event and the last vehicle to move was the Matilda called "Toad", dice rolled, a serious engine problem, cue much frustration as it took the whole game to fix !


Hide and Seek
Taken out by a Bren, embarrassing !
The "tank" battle was quite amusing, the faster but frankly useless (vs another tank) L3 Tankette, spent most of the game using it's greater speed to hide from the two remaining Matildas, hiding behind building after building with the British Infantry Tank plodding behind, this worked fine until it got bogged down in sand and shot up from the rear, quite embarrassingly by a Bren Gun.

Bren Attack !

Dismount and Charge

Run Away !
The Infantry fighting in the buildings and around the walled area was fierce, close range firefights and hand to hand combat was the order of the day. The British Infantry slowly capturing a building at a time with the Italian Infantry giving a fine account of themselves.

One Italian Artillery unit in trouble

2nd one in more trouble.
The Italian Commander had set up their two Artillery units fairly far forward in the shadow of the walled area and in the early part of the game they gave some excellent support to the front line, however both were to fall. The first Gun lost a figure to a stray round but was finished off from the machine gun on a Matilda.
The second gun was caught by a section of British Infantry, they had just cleared the walled area and ended up streaming out of the gated entrance into the Italian Artillery men, they put up a fight but there was only going to be one winner.


"I keep hitting it Sarge, it ain't doing no good"

"Ratty" proving invincible again
The Italian player fired AT after AT round into the remaining 2 Matildas but to no avail, there is a slim chance of causing some track damage with a 47mm against these beasts but rounds just kept hitting and bouncing off the hull, turret and mantle.

The last stand
The final group of Italian Infantry held out for a couple of turns in the last trench, supported by a Mortar and a HMG, but the British had ended all Italian resistance bar a AT gun and the HMG and more importantly the Radio Operator who was still busy calling for reinforcements oblivious of the carnage going on around him.

Final losses where as follows,

British - 16 Infantry and 1 Bren Carrier
Italian - 32 Infantry, 8 Artillery crew, two guns and one Tankette.

Italian Commander minding his own business when a 25pdr lands next to him.
A tough one to call, result wise and I did give a winning draw to the British on the day however on revision I think the Italians did much better than they did historically and caused a decent number of casualties, plus they put up a damn fine fight, so I have revised the result to a draw.

The draw gives 2 points each giving us a running total, after 4 games as British 11 points and 5 points to the Italians.

Game 5 coming up soon when the British will be trying to push deeper into the Italian Forts.



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01 April, 2019

Suzy Cube Update: June 1, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
What a week!! We are continuing to work hard to wrap things up in time for *redacted*. 
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